AI Insights · Timothy · October 2021
Top 5 Sandbox Games on iOS in Kuwait Q3 2021
In Q3 2021, the top sandbox games on iOS in Kuwait showed varied performance trends in weekly downloads, revenue, and active users. Here’s a detailed look at their metrics.
In Q3 2021, the top sandbox games on the iOS platform in Kuwait demonstrated diverse performance trends. Below, we delve into the weekly downloads, revenue, and active users for the leading titles in this category.
Roblox from Roblox Corporation saw fluctuations in its weekly revenue, starting at approximately $81K in late June and hitting a low of around $47.8K in mid-September before rebounding to $58.6K by the end of the quarter. Weekly downloads showed a slight downward trend, beginning at 3.4K and ending at 3.2K. The game maintained a relatively stable active user base, peaking at 58.8K in late July and dipping to 52.1K by mid-September.
Minecraft by Mojang had a stable revenue stream, peaking at $4K in mid-July but declining to approximately $1.5K by mid-September. Downloads remained consistent, fluctuating between 247 and 367 per week. Active users hovered around the 22K to 24K mark, finishing the quarter at 23.8K.
Growtopia from Ubisoft had a more volatile revenue pattern, starting at $172 and reaching $682 by the end of August, before stabilizing around $486 in late September. Downloads remained low, generally under 30 per week, while active users varied slightly, peaking at 52 in early July and settling at 47 by the end of September.
Rec Room: Play with Friends by Rec Room Inc experienced a notable increase in revenue towards the end of the quarter, rising from $306 in late June to $420 in late September. Downloads showed a consistent pattern, starting at 320 and peaking at 428 in mid-July before stabilizing around 303. Active users maintained a steady range, starting at 976 and ending at 702.
Crafty Lands by Afterverse Games had a gradual revenue increase, starting at $144 in late June and climbing to $287 by late September. Downloads saw significant spikes, particularly in early September with 338 downloads, although they dropped to 126 by the end of the quarter. Active users peaked at 430 in mid-September but decreased to 224 by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower's platform.